

Set in Boston, Fallout 4 has your Sole Survivor exploring the Commonwealth and stumbling into a very cheerful German Shepherd who happens to be great at tracking. The animal companion appears in the 2015 followup to the much-loved Fallout 3. Which is why news that the real-life inspiration for Dogmeat dying drew considerable mourning in the real world from Bethesda RPG fans over the weekend. As the great Ogden Edsl put it: “ Dead puppies aren’t much fun.Fallout 4 has a special place in the hearts of the fans of the series for any number of reasons, but your character’s animal companion is likely at the top of that list for most. If you don’t, he just becomes a dead dog. Should you choose to fend off his attackers, Dogmeat becomes a loyal companion. The physical embodiment of Bethesda’s openness to real participation from players is Dogmeat, a dog beset by drug-addicted raiders who killed his previous master. And the decisions all have significant impact on the player’s story. Fallout 3 makes the player choose how to react to the environment, how to deal with the mutated animals, and how to survive against bandits looking to take him/her out. It’s something that has a broader meaning, the meaning associated with psychological research, not button mashing. There’s room for another element, one that’s embedded in the gameplay. The world feels almost complete, but not quite. The music is nostalgic, working to bring back memories of the America that gave us Jello molds for dinner and the nuclear bomb.

The settlements are familiar, both because they’re built around landmarks and because they seem like modern tent camps.

Streets are filled with threats, in the form of mutated animals and desperate humans. From the moment players first leave Vault 101, they’re immersed in a world defined by a vaguely familiar, if irradiated, culture with different logic.
